Author: Sam Shadow (SMSHDW)

Team Fortress 2 MANN-conomy Update

FROM STEAM NEWS (Source):

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2 

  • Added the Mann-conomy.
    • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
    • Added the Mann Co. Store & Catalog.
    • Added Trading.
    • Added Item customization.
  • Additional TF2 features
    • Added new auto-team-scramble system:
      • Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
      • Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
    • Updated how Spy disguise targets are selected to more randomly distribute the selections
    • Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
    • Server browser tweaks
      • It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
      • The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
  • Achievement tuning
    • Demoman achievement “The Stickening” changed to 3 from 5.
    • Heavy achievement “Krazy Ivan” changed to 50 from 100.
    • Medic achievement “Consultation” changed to 3 from 5.
    • Medic achievement “Peer Review” changed to 10 from 50.
    • Medic achievement “Placebo Effect” changed to 2 from from 5.
    • Medic achievement “FYI I am A Medic” changed to 1 from 5.
    • Medic achievement “Family Practice” changed to 5 from 10.
    • Soldier achievement “Geneva Contravention” changed to 3 from 5.
    • Scout achievement “Strike Zone” now counts assists.
    • Scout achievements “Fall Classic” and “Foul Territory” are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Added sv_alltalk to the list of convars that are checked for the sv_tags list.
  • Fixed a model instance crash.
  • Removed engine ConVar “r_ForceRestore”

Other Games
Half-Life 2: Deathmatch
Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2

The latest Team Fortress 2 patch has dropped! Here’s a quick analysis of the changes:

Added the Mann-conomy. This covers a few new elements to the game. First, they’ve added a brand new in-game catalog that allows you to use your “Steam Wallet” to purchase items. This is a novel idea and makes financial sense considering how long Valve has been supporting this game. Note that the Steam Wallet encompasses all of Steam and not just Team Fortress 2. This is similar to Microsoft Points for Xbox, except Valve uses real money.

Next is the implementation of player-to-player trading. This allows you to trade or gift items you’ve found or crafted to another player. Pretty neat addition and about time. They’ve been talking about it for ages. Also note that at the moment you CANNOT trade or craft purchase items.

Item customization is another step in adding more personalization to your character. Certain items, and I believe this just applies to purchase items, can be renamed and colored differently. Kind of a cool idea, but a few in the forums mentioned how this has “ruined” the art-style. I suppose time will tell.

Added new auto-team-scramble system. I have a feeling this change is going to be a hate-love relationship. On one hand scrambling teams is a great feature because it balances the game and ensures a fair match, but how annoying is this going to be for friends who want to play together. Granted servers will need to enable this, but I have a feeling a decent number will since people bitch about unfair teams all the time.

Server Browser Tweaks: This will require some testing, so I’ll hit up an update once I get a chance to play, but it sounds like there might be some serious potential. Server browsing for the most part hasn’t changed a hell of a lot since even Counter-Strike, so updating the interaction, interface, etc. would be a breath of fresh air.

The official MANN-conomy update page

Helpful resource for understanding the new update: MANN-conomy FAQ

World Cyber Games Grand Final (2010) – Coverage

In case you missed the headlines, the WCG Grand Finals are happening today! They just started a few hours ago and we’ve already seen a few exciting matches. Evil Geniuses, a prominent US team took on Face2Face from France, and won the first match of the WCG. Two StarCraft matches followed, one between Flash and iNfeRnaL, and another between Goojila and legend. Next we saw two Warcraft matches between Lyn and Fly100%, & TED- and Happy, finally leading up to the FIFA matches happening NOW. Don’t miss this crazy gamer event, it’s only going on Sept. 30 – Oct. 3rd and then it’s over for a whole year! And just because we’re such nice guys here at Spawn Room, we’ll be sure to keep this article updated with as many helpful links as possible, whether that be stats, ladders, bootleg streams, articles, etc. <(^^,)> Here’s some to start it off:

WCG

QuadV is streaming

WCG Broadcast Schedule (on Cadred)

But before I close this article, there is one piece of bullshit I’d like to talk about. Unfortunately for most gamers, the official WCG Streams are PAY-TO-VIEW! Yes you heard me! If you want to watch the official Live coverage of the games, you’re going to have to pull out a credit card. Why? Who the fuck knows. I suppose because they see MLG do it and think they can make some bank the same way. But what they fail to realize is that MLG has a much tighter, niche group of dedicated followers that are actually willing to pay for those streams, whereas WCG is about a global gaming community, reminiscent of the Olympics! By charging a fee, they are instantly alienating thousands of gamers who may have gotten drawn into the kick ass world of eSports. It’s unfortunate.

If you want to hear another person discuss this BS in a much better, more comedic fashion, check out the latest Live On Three episode with DJ Wheat. Funny as shit.

Other Tags: WCG, CS 1.6, StarCraft II, SC2, Brood War, Warcraft III, Warcraft 3, WC3

LF Writers ZOMG!!!

Spawn Room is looking for interested writers! We need gamers and eSport enthusiasts who love to share their opinions, analyze patches and new games, have an interest in building a great gaming community, and spreading the joy of eSports all over the world. If you’re at all interested, post in the comment section of this article and I’ll be sure to contact you as soon as I can! Thanks! :D

Halo: Reach MLG Rules v1 Announced

Major League Gaming has announced their Halo Reach competitive rule set. For those of you unfamiliar with rule sets, they’re basically a set of changes to the gameplay that defines a new game type. In this case, it’s for MLG which hosts competitive tournaments for professional Halo players (among others). You may remember this being added in Halo 3 as one of your matchmaking options. Well now it’s approaching for Reach as well, and soon we’ll have aspiring pro-Halo players pwning with the official gametype.

The new rule set looks pretty standard (Halo 3 MLG RS v8) with a boost to player speed (120%) and jump height (110%), which will return a familiar feel to the game. Player gravity has also been adjusted to 200%, which seems really high, but I’m guessing this will help return that Master Chief-feel to the game. Players should now be able to make jumps and clear gaps that they normally couldn’t. As expected, motion tracker is off, penalties and booting are disabled, and you start with the DMR and no side weapon.

Right now they have Team Slayer listed with Asylum, Countdown, Reflection, and Zealot as available maps, and CTF with Aslyum, Countdown, and Zealot. Hopefully with some more testing and tweaking they’ll add some additional maps and game types.

For more information about the new rule set, check out the full article and description. See you on Live!

The Spawn Room Mumble Server by Apoplexy Industries

After much deliberation, comparisons, research, price matching, and talking around, we’ve decided to purchase Mumble hosting from Apoplexy Industries. I’ve personally been using Ventrilo for a good 4-5 years, so I really hesitated switching over, but I think it’s going to work out really great. The latency between what’s said and when you hear it is crazy fast. I tested the new server with my roommate and when he said something in his room, I heard it in mine almost simultaneously. I have to admit the interface is a little clunky, but a lot of features you have to mess with in Vent are automated in Mumble which is great. Voice sounds crisp and clear, and I believe it’s gaining them too (leveling sound so it’s consistent from every person). Overall should be a good buy.

Here is the general information:

IP:Port: 208.100.4.87:50018

Password: srbos1

Size: 25-man

Location: Chicago

Provider: Apoplexy Industries

So feel free to join up and hang out with some great gamers! If you need to download and install Mumble, check it out here.

Update: Fun fact about Mumble, you can download and apply skins to customize your personal look and feel! Check it out here.

Other Tags: VOIP, Mumble, hosting, AI

UPDATE: new Mumble server information can be found here.

DaHang 2010

We’ve got another sick Feature Friday post for you! This time around it’s a Quake Live frag video featuring DaHang, one of the world’s best Quake Live players (DaHang currently plays for Team Evil Geniuses). This video is really well done and I love how they throw some shout casting in the middle. Check out the video on PLDX.

Why Call of Duty: Modern Warfare 2 sucks

For all you nubs out there who are still playing this broken, worthless game, here is an excellent summation of it’s gheyness: Link. Switching to almost any other FPS would be an improvement, not to mention most others actually have a ballin’ competitive scene; do it now!

Other Tags: COD MW2, Infinity Ward, Treyarch

MEEEEEEDDDIIIIIIIIC!

I was playing scout the other day on Gravel Pit and ran into my biggest annoyance in Team Fortress 2: terribad medics. In this particular situation, the douche medic was practically glued to a heavy he was chasing around. My team and I frantically called for his help numerous times but he refused to spread the joy. During one part of the match I even ran circles around him, calling medic, lit with 8 health, only to be picked off by some random guy on the other team. Now I understand that scouts seem notoriously bad at getting heals in most servers, simply because we’re generally considered expendable fodder, but seriously? When I’m standing right in front of him, yelling for help, he should realize, “ok, I can stop for a couple seconds to bring him to enough health to stand a chance at getting away and finding a med pack.” Even that would be acceptable.

I also frequently witness bad medics ubering/kritzing only a single target in an attempt to maximize damage and success, at the expense of other team mates. This on the outside might seem like a valid strategy, but it’s really not. One of the best advantages of an uber or kritz is its power to push the other team back. So let’s actually take a minute and discuss that. Ubers and kritz have a few goals once popped. First, you can plan it out well by finding a good demo or soldier and laying waste to an unsuspecting team. This is probably the best thing you can do in the most ideal situations. If that’s not an option, you can use them to hold or gain ground. This is great because it not only buys time for respawning team mates, but if you can gain ground, you force them to come to you, thus gaining a tactical advantage. If neither of those are options, simply popping it to scare the other team and buy time, when they’ve made a push, can turn out well (assuming your team mates aren’t a bunch of ass-hats). All valid options, all better than randomly popping it on a single target with no communication.

I’d also like to note that popping an uber or kritz to save your life isn’t a waste! I’ve seen medics on numerous occasions die with one just because they thought they might get away from the scout with a clan tag. Yeah right, after the first close-quarter shot, you better pop it because if he’s good the next will kill you (and it’s not worth the risk). By the time you’d respawn and run your ass all the way back, you’ll probably have worked up, or almost worked up, a new one.

Next, if you don’t know, there is a proper heal order when fighting ensues. This mostly applies to competitive play, but it’s not bad to know it just in case. The first is lit (aka substantially hurt) friendlies that are taking fire. If you see them, drop your current target and hit them up (as long as it doesn’t unnecessarily endanger your life). Once those players are covered, anyone else lit and not taking fire is priority. The team needs strong soldiers to fight their battles, so having a bunch of hurt players is worse than having one all buffed up. Remember, numbers wins battles. Finally once no one around you is lit, then begin spreading out the heals until everyone’s buffed. But wait there’s more! The heal order gets even more complicated because once no one’s lit, there are still priorities. The demo, soldiers, and heavies should get healed to full. Then buff up the scouts if they’re around, if not buff up the heavy classes so they can move forward. If you have a pocket soldier, hit him up next. Now the team should be looking pretty good. Finally try and touch up the spies, pyros, snipers, and whoever else is yelling for help. If you can learn this heal order and variations on it, you’ll be leagues ahead of most medics and soon to be topping score boards all over the world.

Finally, I just wanted to mention some random notes. First, don’t underestimate the power of weapons. Shotguns and melee might seem harmless most of the time, but they can really lay people out. If you’re following around a heavy class and they’re looking around confused or acting weird, get a new battle buddy. That’s probably one of those that won’t realize a scout has been jumping around batting you to death for the last couple minutes. Speaking of scouts, don’t dismiss the scatter guns potential for destruction. Kritzing a good scout can get a surprising amount of kills and may be a better choice than that soldier who just fell of a bridge and got lost trying to find his way back. Lastly, there is something called a multi-uber and it can be super pwnage. Remember when I said numbers wins battles? Well, if your micro is good enough, you can click quickly between friendlies to spread the uber love and ensure immunity for a number of them. This can be great for getting small groups past a sentry, securing a point, navigating a bottleneck, etc. Just note that it’s not always easy and it does NOT work for kritz. Although if you’re trying to get past a sentry or navigate a dangerous bottle neck with a kritz…god help us.

So there, a couple solid notes on medic that should be sufficient enough to get you on the right track. It’s an invaluable class that needs better players, so learn it, play it, and pwn with it. GLHF.

(For those interested in competitive notes on medic check out this great guide on ubercharged.net)

7 brothers who aren’t brothers (TF2)

I’ve seen a lot of TF2 frag videos but this is the first one that actually made me horny. The scout spree at the beginning is just perfect and it bleeds into some amazing footage. I think I might go out on a limb and say this is the best produced frag video I’ve ever seen. Don’t miss this one!

Here is a nice little link to the video.

SkyChase (CS 1.6)

Feature Friday is another day of the week in which we pump out a post (or posts) with a common theme. Friday is a little different than Tuesday though, in that we may post upwards of 3-5 “Feature Friday” posts simply because of all the different games and all the sweet videos people dish out. Today’s first FF post is a kickass CS 1.6 frag video from PLDX. It’s a little short and the frags aren’t really anything special, but the visuals and audio are totally awesome. I don’t want to spoil anything, so just check it out yourself.

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