Alright, here comes another rendition of my CSGO analysis series that combines elements of Behind the Play with the Competitive Snapshot. I’ll be referring to these episodes as “Overanalyzed” because that’s exactly what they are. This entire episode, which runs 26 minutes, only covers a single round from the EMS One Katowice 2014 Grand Final between Virtus Pro and Ninjas in Pyjamas (NiP Gaming). This first round touches on pistol round purchases, positioning, delays, distractions, rotating, and mistakes. Let me know what you think about this style of broadcast.
FORK TIME! The Competitive Snapshot is branching off into new territory! This time around, instead of focusing on a specific strategy, this episode covers map positioning on dust2, specifically bombsite A. It also covers examples of attack and defense strategies and optimal grenade placement.
It’s time for another episode from my brand new series the Competitive Snapshot! This time we’re focusing on an unsuccessful short A push by Ninjas In Pyjamas (aka NiP Gaming) against LGB eSports. This is a round excerpt from the same match as the first Snapshot episode and brings up timing, grenade placement, coverage, and positioning. It ends with an excellent little duel between Forest and Krimz.
Today I finally sat down and recorded the first episode of the Competitive Snapshot (CS). This series will take on a similar approach to Behind the Play (BTP), but instead focus on specific strategies. They will also be much shorter as I will actually edit these videos into more “professional” pieces.
My goal with this series is provide a video compendium of many different strats you can search for using keywords like “pistol round”, “bombsite B push or defense”, etc. Hopefully with enough content, any team looking to correct their actions and improve their play can simply come to my channel and find the necessary information.
Oh I should also mention that I’ll probably refer to this series as the Snapshot, not “CS” because that’s too confusing. So with all that said, here is the first episode of the Competitive Snapshot, a pistol round, split B push atÂ bombsite B on dust2 (between NiP Gaming and LGB eSports):
So I haven’t been super active on the blog here, but I’ve been releasing new YouTube videos on TSR, SJC,Â and perlox5. I’m probably going to keep this up for the near future + blog content here and on NotDef. I want to get into more content production, but I’m also poor and need to work to keep alive, so that severely cuts into my potential project time. But no worries, I’m a vigilant person and will continue onward.
With that being said, the most recent TSR video talked about bunny hopping in CS:GO. It’s a “quick and dirty” lesson (at least quick and dirty compared to my other uploads) and provides some insight into when to use bhop. It’s primarily a fun tool to exploit in casual servers, improve speeds and jumps in surfing, and win mini-games in mg_ maps. The biggest boost to my bhop skills was simply switching [JUMP] to [Mouse-wheel-down]. This will send many more jump commands to the server allowing you to execute jumps at the right time for a successful hop. Once you get this down (which shouldn’t take long), just start alternating between A and D, moving your mouse with your jumps. This is somewhat effective in normal servers, but only somewhat and only if you get really good at the timing and movement. Otherwise you won’t really gain much from it. I don’t really recommend trying this in matches either because it’s almost always going to be better to have your gun out and aiming or focusing on better positioning, etc. Bunny hopping will probably get you killed more often than not in a competitive match, but it’s loads of fun in other game modes so give it a try!
This morning I recorded a new Behind the Play (BTP) episode covering Counter-Strike: Global Offensive. This is the 3rd CS:GO video produced for this series, the first being a local demonstration of the game and basic tactics, the second being an analysis of a 1-sided amateur match, and now the third, an analysis ofÂ a professional match between Natus Vincere (Na’Vi) and ESC Gaming.
This was a great match that showcased two teams who are very equally matched. Unfortunately I was unable to show the overtime rounds because CSGO is dumb and wouldn’t let me. When I get some time I’ll try and access that part of the demo (which so far hasn’t let me) and make a followup video. Sorry about that, I would have liked to cover the whole thing, but it just froze and wouldn’t load.
It’s time for another episode of the Behind the Play (BTP) series! This time focusing on Counter-Strike: Global Offensive and a part 2 to the original video I did for this competitive title. This time around however, I analyze an actual match, stopping and starting to discuss the how and why’s of each situation. I hope you’ll find this video useful for increasing your knowledge about the game so you can dominate in the next amateur league or showoff to your friends at the next LAN event! :P Thanks for watching.
Also, *p228, my bad.
Today I published a new eSports opinionated piece called “The Problem with Competitive FPS”. Within, I talk about some problems plaguing the dying competitive FPS scene like a lack of developer support, a poor spectator experience, a lack of novel complexity (or whatever you want to call it, refer to paragraph below), a high required level of strategic knowledge, volatile communities, and a lack of unifying support. All these come together in a perfect storm of total destruction that is killing the once fruitful and exciting genre of FPS eSports.
I also forgot to mention the idea of the “illusion of strategic knowledge” that MOBA/RTS games give viewers. By focusing on resources, player movements, and other interface related details people may have the illusion that they understand what’s going on, but actually don’t and wouldn’t be able to answer the tough “why” questions.
Other Tags: CSGO, CS:GO, MLG, Halo, FPS, First-Person Shooter
Over at my personal gaming channel perlox5, I published a CS:GO surfing tutorial that covers exactly what you think it would: surfing! It’s an addicting little mini-game that’s been with the Counter-Strike series for years and it’s a great way to waste hours of your life, jamming to Liquicity and smoothly gliding along the creative, and sometimes frustrating, worlds of surf. I highly recommend giving it a try.
In this particular video, I’m playing on surf_air_arena_v4, a very forgiving map that doesn’t put you in jail when you fall off the map. It also has boosters in various places to get you up to speed and plenty of ramps to land on. It also isn’t a “start-to-finish” design, so you can literally just fly around like crazy without finishing it. It’s a great map to practice on. You can download the map for yourself here, but remember to change your server variables to:
- sv_airaccelerate 150 or sv_airaccelerate 999
- sv_staminajumpcost 0
- sv_staminalandcost 0
Have fun and be sure to subscribe!
I’m pleased to present the first episode of Behind The Play, a new series that focuses on basic strategy for a variety of competitive titles. I hope to release more of these for Quake Live, StarCraft 2, and League of Legends, and then eventually focus on higher level strategy. If Iâ€™m lucky Iâ€™ll even try and bring on some players and discuss specific matches and what was going on in their head.
Other Tags: CSGO, CS:GO,Â BTP, FPS, tips and tricks