Page 10 of 18

Major League Gaming Winter Arena (2012), Pay-Per-View Experience

This weekend I had the pleasure of watching the MLG Winter Arena, something I hadn’t initially planned on doing. It was Friday morning and I was trying to decide whether to click the big, yellow pay button on Twitch.tv. $20 for a traditionally free event just didn’t seem worth it, especially since there was ASUS ROG and a pile of work in front of me. But as I stared at the MLG logo I realized that I couldn’t miss it. There’s just something about MLG events that’s too appealing to pass up. So here is my experience as an eSports Pay-Per-Viewer.

The Platform

The first thing you noticed after launching the live stream was their new interface. It was sleek and sexy, and intelligently designed. I was actually very surprised because generally these kind of in-house things suck. But this overlay for the Arena was awesome. The designer Kyle Magee (@KyleJMagee) did a fantastic job and you can tell he definitely spent time thinking about how people would use it. So the first shout out I want to give is to him.

The performance throughout the tournament was adequate. There were very few lag spikes (except during the finals), and the 1080p stream was crystal clear. The biggest technical problem was the multiple login requests from Twitch.tv. If the stream you were watching asked for your credentials, it killed the other streams and you’d have to login multiple times. Fortunately the Twitch staff got that fixed up after Friday.

Overall the visual and auditory experience was something I would expect from ESPN or another corporate entity. The graphics, transitions, music, pre-show content, everything was very impressive and a huge leap for eSports. I laughed to myself as I recalled opening multiple tabs, resizing windows, and manually switching audio to watch games for last years events. Not anymore ladies and gentlemen, not anymore!

The Casters

As always the casting team by MLG did an amazing job. The line up was: Nick “Tasteless” Plott, Dan “Artosis” Stemkoski, Marcus “djWHEAT” Graham, JP “itmeJP” McDaniel, Rob “robpsimpson” Simpson, Tobias “TumbaSC” Sherman, and Tim “Robintivo” Frazier. Oh and yes, Day[9] wasn’t there, apparently his schedule didn’t work with the event. They also had players like Paulo “CatZ” Vizcarra and Manuel “Grubby” Schenkhuizen casting games as well. It was a great line up and had some hilarious moments all weekend long.

Perhaps the coolest part of the casting setup was the main stream and the “side-table” (is there an official name?). After two main casters covered a game, they would turn to an additional two casters that would talk about their analysis. It was an awesome little back-and-forth that added a lot to the viewing experience.

Overall the Arena was very professional in terms of its casting selection. Everyone looked sharp (although not everyone thought so) and casted great. The only change I would make here, and it was originally stated by iNcontroL, was the “low production” white rooms:

Really don’t like the white room casting thing for MLG. Has a low production feel to it. @MLG @MLGSundance — otherwise great so far!

— Geoff Robinson (@EGiNcontroL) February 25, 2012

The Games and Players

I’m not going to break down individual games since there’s plenty of coverage out there, but I will say that they were awesome! Some of the biggest names in StarCraft were battling it out this weekend, so game after game was a treat to watch. If you couldn’t afford, or refused to pay the $20 PPV charge, you’ll definitely want to check out these games once they’re released.

I tuned into ASUS ROG this weekend as well, but when you compared brackets it was easy to see which tournament was more appealing. Don’t get me wrong, there were some big names at Assembly, and their tournament was great, but MLG’s line-up was just so sick.

Another feature that added interactiveness to the matches was their use of the @Poll service for phones and Twitter. Before and during matches you could send in your vote for who was going to win (or who you wanted to win). It added another level of fun to the tournament but wasn’t explained very well. The first few I sent failed because I didn’t realize you were ONLY supposed to put “@Poll ######” NOT “@Poll PLAYERNAME ######”. So I missed some vital voting sessions but it all worked out in the end. They also had a Twitter account @MLGAllAccess which was giving out prizes for guessing when players would GG and how long matches would run. Another great idea.

Lastly MLG made sure to reduce down-time as much as possible by providing on-screen brackets, match overviews and updates, and interviews with players. It all flowed smoothly and definitely was in improvement over having commercials or graphics and music.

And for those of you who know @G4MR on Twitter, he wrote up a recommended games list on his blog. Check it out. I’ll be sure to add more links if I find some good ones.

So was it worth the $20?

Yes and no. This event was a great idea, it was run amazingly well, and delivered an experience I am happy to pay for. But here’s where we draw the line. On the one side you have people serious about eSports, like myself, the players, die-hard fans, etc. We are the people this event was successful for. On the other side you have the vast majority of StarCraft 2 fans, a group unwilling to pay for this event. For them, PPV may not be worth it.

But I believe this is a great step for legitimizing eSports. Any industry that has depth offers more to those who continually pursue it. We often times see the world at a surface level, thinking that that’s as far as it goes. “eSports is about free content”, “this will ruin eSports”, “no one wants this”, etc. And that’s a perfectly valid reaction to be honest. We have expectations for MLG and they changed them. But I think the problem isn’t that this event cost money, it was that our perspective of the event was never clear. We shouldn’t look at these Arena’s as a traditional tournament. It’s something entirely new, designed for a new audience, and providing a new level of content. I think the outrage that surrounded this Arena was unjust because people weren’t looking at it the right way. These Arena’s are a great idea because they showcase which organizations and individuals are serious about eSports and/or StarCraft. They give serious news sites and blogs a chance to publish “exclusive” content that will help drive viewers to their site. “Who won? What matches were good? How was the experience? Did anything crazy happen?” These questions can only be answered by people who are trying to make headway in this industry. Someone had to do it first, and MLG got plenty of negative press for it, but I think it turned out great and really showed the world that eSports isn’t a joke and it’s not going to die, because there’s serious business behind it (or at least potential).

So, what I’m trying to say, is that PPV did some good this weekend and catered to a more serious audience. It has the potential to help eSports grow tremendously as long as we treat it properly. If all events start going PPV, no one will win and eSports will shrink drastically. If we find a nice balance of free and PPV events the industry will entice new talent through the lure of profitable ventures and become something worth doing for a lot more people.

A list of other random things

Here is a list of other random things that didn’t fit into the main article:

Prior to, and during the event, a philanthropist thread on Reddit was helping poor gamers get PPV passes! What a generous community of awesome people. :)

Minor improvements to the overlay could be: mouse disappears after x-amount of time (mine wasn’t doing this for some reason). Indicate we are logged into Twitch.tv and have a premium pass. Ensure that whoever is playing right now is listed somewhere. Occasionally the “update message” wasn’t displaying who was playing on each stream.

In case you didn’t know: the first game each day was free to watch, then a “pay wall” went up. There were no commercials, only website ads on the info panels (panels you could open and close at will). Every match was available to watch live.

Of the “80 hours of content” or whatever they advertised, I watched around 25 hours myself. I don’t think it was really possible to watch more than that: Friday ~4pm-12am, Saturday ~12pm-9pm, Sunday 12pm-7pm. Does that look right?

Sundance mentioned two important things. One, the event was successful and there will be more. And two, there might be an Arena event for LoL in the works?

MKP didn’t know he won at first. It was a very weird ending to the event and brings up a good point: players need to learn how to win and lose better! Show some emotion guys, it’s kind of awkward otherwise. I know, I know, he was overwhelmed, blah blah blah. Just throw up a fist or something.

“As Video Gaming Goes Pro, Viewers Pay Up” – NPR interview with Husky. Tweeted during the event, haven’t actually listened to it quite yet.

And GameSpot coverage by Slasher. This is a great step for GameSpot, recognizing eSports and helping out.

Other Tags: MLG, StarCraft II, SC2, PPV

The Old Spawn Room and a Quick TSR Update

Hello everyone! I wanted to let you guys know that the old WordPress site is still up and running. This is basically relevant to no one and there’s no reason you should ever have to visit it, UNLESS you want to get at some “archive” articles like past MLG coverage or Midwest LAN coverage. I think everything should be working, but no gaurantees.

Now for a few updates:

1. I will be attending a StarCraft 2 LAN event this weekend to promote the site! It’s going to be a lot of fun, so be sure to check the stream and come on out if you’re in the area. More info here. Oh and yes, I will have a booth! Legit +1.

2. A big ol’ MLG Winter Arena article is about to get posted. Give it a read and let me know what you think.

3. Development will be a little erratic this week since I have a bunch of “business” things to do. But it will be happening. As usual, don’t panic if the site goes crazy and breaks.

4. The RSS Robot has been updated / un-updated. I removed a couple sources that “weren’t very eSports” and a couple that are broken. I’m also looking to add some new ones as well. If you have any good ones let me know. We need more!

That’s it for now. Show some love and follow @SpawnRoom on Twitter. We’re floating around 150, target is 2-3 million by Friday. GOGOGO! :D

The Spawn Room v0.1.5 and beyond

I’ve been adding some minor updates to the site. Within the next few days (maybe Monday), version 0.1.5 will be released! It will be adding some new mini-features that I think will be cool.

The most noticable change should probably be the visuals which are already different. I would like to note that I am NOT a designer. I know code and some very basic design. So that’s why the site looks “old school”. If anyone wants to help out in that field, let me know! :)

Starting next Monday, I will also be starting my “marketing campaign of awesomeness”. Basically this means I will going out and sharing my work with the community, friends, family, and colleagues. The hope being that people begin to take interest, see the value of this site, and perhaps stick around to hang out for a bit. If you’re interested in helping, there are a few simple ways:

  1. Follow us on Twitter, Like Us on Facebook, and Subscribe on YouTube. This helps a lot!
  2. Let me know what you think. Post here, Tweet, email, whatever you want. Any advice, suggestions, requests, or criticism are welcome!
  3. Signup for an account. This is another big one that helps tremendously.
  4. Comment or rate an article.
  5. Tell your friends. The more people taking a peak here the better.

Any of these points will help, even if you only have time for one. All support is much appreciated and I hope to repay each and every one of you by bringing amazing content to the eSports scene. And perhaps some free giveaways!

As always, thanks for reading. If you want to talk in person, join our Mumble server and find perlox-mobile. I am on everyday.

The Spawn Room + StarCraft 2 team Hugs and Kisses

You may have noticed a few days ago, with the verison 0.1.4 patch, that an additional link was added to our welcome page network and the footer “Friends” section. As of today, The Spawn Room is officially partnered with the North American StarCraft 2 team Hugs and Kisses! You can find out more about this team on their Liquipedia page which has a detailed description of their StarCraft history. I would also encourage you to take a moment and follow them on Twitter and visit their website (where you can find our Spawn Room logo!).

I would also like to take this time to mention that a new page is being developed for sponsors, friends, and partners that will be uploaded later this week. So keep an eye out for that.

Thanks for reading!

Other Tags: StarCraft II, SC2, North America, NA

The Spawn Room v0.1.4 and the eSports Whitelist for Adblock

Ladies and gentlemen, today is an important day. Version 0.1.4 of the site has been launched! It’s a pretty big patch so be prepared for potential bugs. I’ll be working tirelessly to fix them and make tweaks throughout the day.

To summarize the patch, here are some of the core changes: mobile version of the site, “news” page with article filters, forums, many minor aesthetic improvements, Google Custom Search, and minor back-end improvements. You can read more about it on the “Site Progress” page (footer).

I also wanted to mention the “tsr-adblock.txt” link in the footer. This little txt file can be added to your Ad-Block as a custom list. Why would you do this? To support eSports of course! The list contains some of the biggest eSports websites (including this one) and will disable your ad-block on them. That way you can help support eSports by checking out the ads and optionally clicking on them if they interest you. It’s important, so really consider it.

Finally, the forums are a work in progress. I will be working on them today as much as possible. So be sure to check them out a little later on.

Thanks for reading!

 

Historical Prize Pools

Over the years eSports prize pools have gone up and down with the successes and failures of tournament organizations. eSports was also effected by the global economic recession which is visible in the numbers.

ESL IEM Total Prize Pool
Season 1 $209,974.49
Season 2 $285,000.00
Season 3 $750,000.00
Season 4 $530,000.00
Season 5 $400,000.00
Season 6 $635,000.00
MLG Season Total Prize Pool
2005 $250,000.00
2006 $800,000.00
2007 $1,000,000.00
2008 $680,500.00
2009 $800,000.00
2010 $500,000.00
2011 $1,000,000.00
CPL Season Total Prize Pool
2004 $400,000.00
2005 $1,300,000.00
2006 $230,000.00
2007 $60,000.00
CGS Total Prize Pool
2007 $1,000,000.00
2008 $1,000,000.00
ESWC Total Prize Pool
2003 $204,635.95
2004 $275,459.33
2005 $393,513.33
2006 $393,513.33
2007 $180,000.00
2008 $230,000.00
2009 $70,828.57
2010 $280,034.58
2011 $200,000.00
WCG Total Prize Pool
2001 $338,000.00
2002 $300,000.00
2003 $350,000.00
2004 $412,600.00
2005 $435,000.00
2006 $462,000.00
2007 $448,000.00
2008 $470,000.00
2009 $283,000.00
2010 $222,400.00

The Spawn Room v0.1.3 and beyond

I thought I’d give an overall update about what has been going on and what the plan is for the future.

Over the past month I’ve been working on the core release of this site. It launched in early January as version 0.1 and has worked it’s way up to 0.1.2 with 0.1.3 scheduled for this Friday. Version 0.2.0 will be on its way sometime in February.

I’ve also been keeping up with eSports shows which I’ve been adding to the “Looking for the best eSport shows?” page. Check it out if you haven’t, there’s some really good productions going on.

On the social networking side, I’ve kept things pretty quiet since I want to hold off making any big announcements until more of the site is ready. Plus the slow growth is good for testing performance.

The new Spawn Room Mumble server is being hosted on site here at the office and its been running pretty smooth. Thanks to Apoplexy Industries for that one…

And that’s about it for now. More announcements in the future as new features are deployed.

New Mumble Server – Testing Phase

After a few hours of frustration, I finally got a Mumble server working on my remote desktop (it’s a long story). The new info is posted on the right —->

I’m going to be monitoring this server all week to see how well it runs on my connection. If it works, then we’ll stick with it, if there’s too much latency I’ll order a new server this weekend. In the meantime, let me know what you think in the comments.

Thanks for reading!

UPDATE: new Mumble server information can be found here.

Major League Gaming Anaheim 2011 – Wrap Up Coverage

Championship Sunday has ended and MLG Anaheim has come to a close. Now it’s time to sort through the mess and find the best videos, photos, articles, and posts floating around the webs. Check back here for updates! Note: this is primarily Starcraft 2 information. If you’re here for Halo: Reach or Call of Duty: Black Ops, well you’re in the wrong place.

If you’re looking for tournament brackets and results, then you’ll want to check out Team Liquid’s coverage page. If you’re looking for replay packs, MLG announced that they will NOT be providing them! Instead they will be distributed to casters who will broadcast them on their channels. People were extremely happy about this as you would imagine…

Videos

I think the first and most obvious link I should provide is to MLG’s official video sources: MLG.TV and YouTube.

Anaheim’s introduction was extra special with day9 and djwheat exchanging an intimate moment.

The Anaheim relay race (DeMusliM got a wee bit injured).

I thought this was funny: Idra turns his back after JP asks him and Cruncher to shake hands.

In case you missed it: Jinro’s nuke against Choya (HD).

And of course day9 and djwheat dancing.

For a mix of videos coming out of Anaheim, you’ll want to check out pro team channels and organizations publishing on YouTube: compLexityINSIDER, myEGnet, Hyper Crew TV, ESFI World

Of course teams and big fancy eSports organizations aren’t the only ones pumping out videos from the event. Individual gamers, fans, and rando’s are putting up stuff on YouTube as well: AskJoshy, rakakase, itmeJP

NEW: Jason Lake interviewed about eSports by ESFI

Top Photos and Galleries

This is a sweet interactive 360 panorama of the venue floor. And another panoramic view.

Obviously the best photos will undoubtedly be from eSports teams and organizations since they have the budgets to afford nice cameras, so check these sources out first: Evil Geniuses, compLexity, HyperCrewTV, WellPlayed.org Twitpic / Flickr, ESFI, MLGSC2Scores, CheckSix, Sixjax

And just as with the videos, individual photographers are uploading as well: Joshtacular, SirScoots, Leah Jackson, Anna Prosser

The Astro Gaming booth always looks so awesome.

You might have heard of QXC and his sign.

miniwheat makes an appearance.

I think they ended up adding some more chairs for the SC2 crowd, but I’m sure it wasn’t remotely enough.

NEW: an epic picture of day9.

NEW: rofl, race change.

Best Articles and Posts

If you’re interested in reading some personal accounts of the MLG Anaheim experience, blogs are probably your best friend. Here are some I ran across: compLexity’s blogs

Can White-Ra do the impossible

Miscellaneous

I think overall the event went really well and, almost as expected, began breaking previous stream records. MLGLee and Sundance both tweeted something about it (and another from Sundance). The fans and viewers seemed pleased overall with a few complaints here and there about memberships not working. Of course you’ll have some people who do nothing but bitch (like this guy).

I was hoping I’d come across some funny and/or witty tweets as I watched the #MLG hashtag search on Twitter, but most people just reported things. Anyway, I think this ended up being my favorite tweet of the event.

The first comment on this photo is pretty straightforward.

Also be sure to keep an eye on sites like SC2 Ratings which can help you determine which games to watch if you missed some.

The longest match was between Boxer and Rain lasting an epic 1:12:56 (game time).

If there’s anything I missed let me know. And over the week following the event I’ll be keeping an eye on various sources and add anything interesting I come across. Other thanks for reading and see you online!

Other Tags: MLG, COD BLOPS, StarCraft II, SC2, Pro Circuit

Major League Gaming Anaheim 2011 – Articles and Posts

Authors and fans will be clacking away all weekend publishing an array of articles ranging from total crap to delectably awesome. We’ll do our best to sort through them all and deliver what you need.

NOTE: This article will be updated all weekend, so refer back for changes.

(Source : Article : Author)

Articles

Cadred : MLG Anaheim Preview : mYNDIG

ESFI : The top 3 top 5s for MLG Anaheim 2011 : Derek Staley

ESFI : ThisIsJimmy battles MLG Anaheim Open Bracket : Ted Ottey

Posts

MLG : MLG Pro Circuit Replays

coL : compLexity Gaming blogs : various

FNATIC : FNATIC blogs : various

TL : No replays released from Anaheim : various

Tweets [sic]

For fun I thought I’d post my favorite tweets from this weekend (in order of when I found them).

“Just ate a lot of crab. Now time to go home, take my pants off and enjoy a night of StarCraft 2.” - mrgibb

“Lol so many fuckin bros here its gross” - diego_armijo

“Glad to see all of the 8 halo fans in California made it out today to spectate” - JeremysCoLd

“looking forward to watching #MLGtonight, and for the first time since i started following (2006) i will not be watching a console game” - sasmacdonald

“Boner atm because im at #mlg anaheim right before it kicks off!” - Spiritombreeder

Other Tags: MLG, COD BLOPS, StarCraft II, SC2, Pro Circuit

Copyright © 2026 The Spawn Room

Theme by Anders NorenUp ↑