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eSports in the Olympics

I’ve seen a number of Tweets today sharing links and thoughts about the Olympics adding eSports. There’s even a petition you can sign to voice your support. Pretty neat, so I thought I’d comment on it myself and address a few points that have been brought up.

I think the first place we should start is an entry level issue for some people: is eSports a sport? Many will immediately discredit competitive gaming as non-physical, thus not a sport. Most definitions even emphasize “physical activity” as a fundamental aspect. If we look at the definition for “physical activity” we get something along the lines of “any bodily activity that enhances or maintains physical fitness and overall health and wellness” [Wikipedia]. Now to a degree this is a point against eSports, right? It’s not necessarily physically demanding outside the stress of enduring long tournaments. However, if we look at some sports, we find that they focus on specific human attributes like physical strength, endurance, or finesse, but not all together. The athletes choose to be well rounded athletic individuals not because their sport demands it, but because they demand it. The point I’m trying to make here is that a well rounded athlete could utilize competitive gaming (i.e. improving reflexes and dexterity) to be a better, stronger athlete. eSports should be considered a sport because it meets the requirement of challenging the body, even if it’s not in a traditional sense.

London 2012 Archery

The top London Olympic archers don’t look overly fit (wikimedia.org).

Next we should talk about what sports are currently in the Olympics and how they argue for or against eSports. My initial reaction was that games like League of Legends and StarCraft 2 might take too long. Most Olympic sports seem to be highly specialized and focus on exact skills like running, throwing, jumping, flexibility, etc. Video games are played out in matches and don’t feel the same in that regard. But then we must remember that basketball and football (soccer) are included now. So clearly that isn’t a hurdle to getting them there. One argument against eSports I will concede to is that some sports may deserve priority over it. The Olympics only had 26 categories and 39 total disciplines. That’s not very many when considering how many could be added. Then we must ask ourselves, in the interest of fairness, are there sports that deserve to be included before eSports? For instance, Wind Surfing, Pole Dancing, Skateboarding, Softball, Equestrian Vaulting (which made me giggle), Rugby, and road racing were all petitioned for. Thus we must development an argument for why eSports deserves to be there over any of them.

One of those arguments, and a benefit I consider the greatest eSports has over traditional sports, is accessibility. Anyone can play from anywhere in the world. Have you ever heard anyone say, “yeah I love watching [soccer/football/tennis/etc] because I played it in high school and college”? This is what eSports has going for it. A world of gamers, playing these games, having fun, and developing strong connections with them. I see eSports taking off because the vast majority of the world will feel instantly connected to them. They’ll understand what it takes to be good and how skilled the professional players actually are. Not to mention the fact that eSports doesn’t require difficult scheduling and logistics. You can load the game and be competing within minutes whereas traditional sports are limited to your ability to find interested players, schedule a time to play (that doesn’t conflict with 10-15 other people), and then actually travel to the destination. Professional gamers will be able to spend more time practicing and competing than traditional athletes on top of a massive pool of new amateur talent.

Another benefit to eSports is safety. In the United States there’s been news articles expressing concern over football players and the amount of concussions their suffering. The constant banging of heads and bodies is resulting in brain damage to some players later in life. There’s also “disappointing injuries” like Raphael Nadal has experienced recently. The star Tennis athlete has had to forfeit his US Open matches due to a knee injury. This does happen in eSports as we’ve seen with someone like Liquid’s TLO, who took a break from gaming to nurture a serious carpal tunnel injury. But when compared, I would expect the numbers to be significant. No more would we hear depressing stories about college athletes who “almost made it”, but hurt their shoulder and had to retire.

So what’s holding us back? I’d say the biggest factor is simply public opinion. In this article on Forbes, the author argues that eSports could be in the Olympics by 2020, but personally, I’d be shocked if that happened. From what I’ve learned in life, 8 years is far too quick for a culture to accept something new. Yes, yes, I know eSports has been around for over a decade, but for most people it hasn’t. For most people eSports has been around for a year or two. And I believe this is the marking point for measuring how soon major events are going to take place. Not to mention that we need an entire industry to develop long before the Olympic committee considers us a serious candidate. Hopefully I’m wrong.

But in my honest opinion, I consider eSports the future of competition. It’s accessible and highly competitive, it’s an intellectual sport for an increasingly intellectual world, and has potential to completely crush any physical competition. I truly believe eSports will be the biggest change in the sports landscape in all of history, and I think it’s just around the corner.

UPDATE: someone on Twitter mentioned technology being a barrier for many countries to compete thus eliminating a number of potential athletes. This is definitely an issue, but I’m not sure to what degree. Technology is accessible virtually everywhere in the world and since we’re considering the best athletes, those who need the technology to play will find it. I think the biggest determination in this regard would be the amount of people that could participate within their country. For instance, in the US we’d have millions of gamers to choose candidates from, whereas a smaller country like Botswana or Nepal would only have thousands of potential candidates. But I’m not sure how much that matters since many of these countries only send a handful of athletes anyway.

He also mentioned literacy, which is an interesting issue. One of the barriers to eSports is a persons inability to understand what’s happening in complex games like StarCraft 2 and League of Legends. Even traditional sports like basketball and football (soccer), which are both in the Olympics, are easier to understand than the intricacies of most competitive games. And now compound that with a lack of gaming technology in poorer nations and it really becomes a problem. The only hope here is probably the proliferation of cheap gaming technology to these countries over the next decades.

Another Twitter follower asked where does it stop? If eSports is added, then why not “rock skipping” or “long distance spitting”? First, I’d like to say thanks to this guy for holding a very respectful and interesting conversation. I was worried when I first sent my Tweet that I’d get into a pissing match with some troll or “hater”. Quite the contrary. Second, this is an interesting question because I feel it represents a number of people. Our society often simplifies concepts we don’t actively participate in. For instance, with sports in general, non-competitors may perceive sports to be much simpler than it is. We don’t take into consideration the magnitude of minor decisions and the strategy that goes on behind the plays. Take American football, which may appear to be relatively simple. We have each team on the field, one with a ball, they run different patterns, throw it around, and try to make it across the field. This where much of the game may end for most people. They don’t consider all the thoughts and actions that professional athletes take into consideration when determining which play to run, whether or not to throw it, and factors off the field that might effect them. We just simplify it because we don’t need to know everything to enjoy it. With eSports it’s no different. The mind games, strategy, and decisions are even more complex than traditional sports. It’s like chess, except people enjoy watching it. That’s why I believe it’s the future of competition because it’s a fresh and intelligent approach to sports. The problem with rock skipping and long distance spitting is that they aren’t compelling. Plus I should probably mention that it doesn’t need to be fair anyway. The committee decides what constitutes an Olympic sport and they already don’t include hundreds of potential candidates. Thus worrying about where it stops is somewhat irrelevant.

 UPDATE 2: Another potential benefit to eSports is the lessons it might teach people. There are the obvious ones like a general appreciation for competition, learning to work as a team, understanding the intricacies of strategy, and the importance of subtle decisions. But there are also other potential lessons and rewards to eSports. For example, after learning how to program, I gained the ability to think more abstractly which has proved extremely useful in helping expand my mind. With eSports I think we could see the same thing as people delve into the complexities of competitive gaming and begin to understand just how much depth is involved in every decision. They may also use eSports as a catalyst for addressing issues in their own life since ignoring them may cause a mental barrier. If someone is depressed but also motivated to become a professional gamer, then they may begin the path to self-improvement. This of course applies to many things, but should not be lost on eSports.

The eSports Bulletin News Broadcast #53

The latest eSports bulletin is here, covering all the most relevant eSports news for August 15th, 2012! Actually today was pretty short since everyone is focused on Gamescom, but we still covered these awesome topics:

  1. A TECHLABS Cup for Counter-Strike 1.6
  2. One Day Cupski Season 11 registration is open
  3. StarCraft 2 players MVP and MC forfeit their WCS Korea matches
  4. Gamescom ESL.TV stream
  5. Call of Duty: Black Ops 2 unveiling
  6. Alexander “ZeroGravity” Kokhanovskyy says Na’Vi disbands its League of Legends team
  7. Mid August League of Legends patch notes
  8. The Spawn Room Blog relaunches

Be sure to subscribe if you haven’t! Every click helps. :) Ttyl!

eSports Mini-Lecture: Kickstarter, FPS scene, DayZ, and Shout Outs

Now that the eSports bulletin is well underway, and I have a smooth method for producing them, it is time for the next step in my master plan of eSports awesomeness! This new show is a chance for me to talk about things I find interesting and share my personal opinions. I’m going to try and keep things interesting by talking about drama, rumors, controversies, exciting announcements and things of that nature. I’ll also preface topics with a history of what happened, why it’s important, and then delve into my actual thoughts. I’m also considering bringing on guests if the topic warrants it, although I’m not sure about being a host (the pressure *shudders in horror*).

In the pilot episode that’s embedded below, I talk about the recent Kickstarter controversies, conflicts within the FPS scene, and assholes in DayZ. I also close with some shoutouts to my favorite eSports websites.

Lastly, be sure to check back here for the latest episodes of this show and the eSports bulletin! I’ll also have summaries of what’s covered, share relevant links, and even publish full articles detailing specific topics. That way if someone prefers reading or wants something to reference, there’ll be a nice articulated version as well.

Oh and the title of the show is still undecided. For now it’s the eSports VLOG, but I don’t like that…any ideas?

Other Tags: CSGO, CS:GO, ArmA 2, ArmA II

The NEW Spawn Room eSports Blog

Welcome to The Spawn Room eSports blog. After a year of inactivity due to working on the main TSR website, the eSports bulletin YouTube series, and other associated endeavors, I am back! Since everything else is flowing smoothly I am going to begin posting in here again, covering local and regional events, sharing my thoughts on important issues, and inviting new faces to publish content as well. Here is a breakdown of the projects I am currently working on:

  • The Spawn Room – the main website with its core feature being the database of players, teams, events, etc.
  • The eSports RSS feed – a section of the main website dedicated to sharing the latest news from the best sources.
  • The eSports Whitelist for AdBlock – updated every day or two, this whitelist allows fans and players to support eSports websites by disabling AdBlock ONLY on eSports websites (tutorial via YouTube).
  • The eSports Calendar – a regularly updated calendar of eSports events (probably one of the most updated and comprehensive calendars online).
  • The eSports Bulletin – a daily recap of all relevant eSports news (on YouTube).
  • The eSports VLOG – a series of videos that discuss topics of intrigue within eSports.
  • The Spawn Room Blog – the latest addition to the family, covering a variety of topics.

As you can see there’s quite a few projects being worked on right now. They all kind of integrate nicely with one another and I’ve been having a blast doing it. If you’re interested in the projects here and want to get involved, please let me know and I’ll get you set up. I’m looking for people interested in publishing articles about local and regional events, covering drama, gossip, or rumors in eSports, and sharing their thoughts on important topics like “dying communties”, “spectator experiences in FPS games”, etc.

If you have any questions or suggestions, please feel free to share them. In the mean time, please consider following on Twitter, liking on Facebook, or subscribing on YouTube. Each help tremendously and is greatly appreciated. Thanks for reading!

UPDATE: I’ve re-added old posts going back to January!

The Spawn Room v0.3.1

Welcome to the new Spawn Room website! I’ve spent the last few weeks redesigning and recoding everything to make it simpler, more accessible, and purpose driven. Before version 0.3.0 the website was designed to handle a wide variety of different features and ideas, but I realized it was too confusing. I had trouble explaining to people exactly what we did here.

So after sitting down and thinking about it, I decided to attack this project at a new angle. Rather than merging all my ideas into one site, I want to create an eSports Network that handles multiple websites under one user account. If you’re familiar with the Stack Exchange (with sites like Stack Overflow), you’ll be familiar with what I’m doing here.

This website specifically will focus on eSports data. The front page is now a search engine for finding players, teams, events, etc. Within these pages we track various stats, allow users to rate and comment, and if you own the page or earn the priviledges, can help submit and modify data. Think of this as the IMDB for eSports!

As with all updates on The Spawn Room, it is important to remember that bugs may exist. Since I code this project alone, I can only discover so much on my own. If anything looks or acts broken, it probably is. Please notify me via email, Facebook, or Twitter and I’ll take a look. If something looks funny, this is probably the CSS acting weird. You can usually solve those issues simply by refreshing the page (F5 on your keyboard). Again, if that doesn’t fix it, or breaks it even worse, shoot me a message.

Finally, I wanted to mention that some features, that existed in the previous versions, have been removed either temporarily or permanently. I will be analyzing each of them over the next few weeks to determine if they belong on this site or somewhere else. Please be patient as I continue to roll features and fixes out. I’ll try to get everything up to snuff as quickly as possible.

That’s it for now. Thanks for reading and feel free to share any feedback, suggestions, or criticism whenever you can! I’ll be listening. :)

EDIT: I forgot to mention that I’m currently working on SQL optimization to try and get queries running faster. But I’m also limited by my web host so…yeah. Eventually I want to move to dedicated hosting which will greatly increase the sites performance!

The Spawn Room v0.2.4

Quite a few changes have been rolled out this week as verison 0.2.4 nears completion.

Of these changes, the most important have been the minor visual alterations, the freedom of creativity expansion, and the addition of some new filters. I’ll update the Site Progress page once all the changes have been implemented.

Please check out the “Sample page” which shows how you, the event organizer, player, manager, or whatever, can style a page to advertise your…whatever it is. Wow, there’s probably a better way for me to have said that, but I don’t feel like erasing it.

Anyways, my next development focus will be on more filters and user abilities. Stay tuned!

The Spawn Room v0.2.2

So yeah, version 0.2.2 turned out to be a little bit bigger than anticipated. The visuals have been altered, the entire backend has been torn apart and then reassembled, and the conceptual model of what we’re doing here has been updated.

One unfortunate result of this update has been the loss of the previous posts, views, comments, and ratings. Actually I shouldn’t say loss since the DB is still intact and will remain backed up, but rather, I wasn’t able or willing to convert all the records. It would have been a huge headache. In the future I might do something with them though.

User accounts have been transfered over though! So logins will still work all fine and dandy.

You’ll also notice this is a “preview” release right now. The reason being that I changed so much that some minor features have been removed, some things might be broken, and there is undoubtedly a handful of bugs lying in wait.

I’ll give an update when everything is rolled out 100%. Until then, thanks for reading and see you around!

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